Sometimes the Ai plays the game in which they only bring in stuff from off-map, especially churchills, rangers, stugs, stormtroopers and hetzers. I had guards and they got crushed in full cover repeatedly, and they are way too costly to replenishMessaggio originale di Miiiiiiiiiiiiike:The AI anti-tank weapons can see as far as they can shoot, your anti-tank weapons can shoot further than they can see which is why human players use jeep, snipers etc as spotters. This could also work against the Americans, but they usually pose a bigger threat in the first minutes. And of course, always play Terror doctrine since it is by far the strongest tree. For tanks, you have the Paks and panzershrecks, and for their annoying ATs, you have the german mortar that outranges their mortar and can be produced from a forward HQ. The Grenadiers win against conscripts, and with LMG they decimate strealkys. Usually, Krieg headquarters beats the soviets before they become a trouble. Playing against a soviet AI is a bit trickier, but as whermatch you need to know your strengths. On a 1v1, the Soviets win 100% of the times against the wehr, more so if you have map control. Originally posted by tomasangelo8:It depends on what map and player count you are doing. Then upgrade it to 85mm and you have the best tank of the game. You want to armor blitz them? Go breakthrough and use the improved production ability from the tree, you can pump T-34s at speed unmatched by any faction and for the cost of a Stug. Short from using firestorm, the Wehr has absolutely no counter to it. Request Guards, upgrade them with PTRD and research Men against Tanks in the Armory, upgrading to PTRS, and you can give them LMG that way. It depends on what map and player count you are doing.
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